

( a) Burglar's Pack or ( b) Priest's Pack.( a) Manacles as an improvised weapon (1d6) or ( b) Any simple Weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from Athletics, Acrobatics, Stealth, Insight or Perception Equipment Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Abomination level after 1st Hit Points at 1st Level: 10 + Constitution modifier Second, choose the Haunted One background.Īs a Abomination you gain the following class features. First, Constitution should be your highest ability score, followed by Strength or Dexterity. You can make an abomination quickly by following these suggestions. Or perhaps the mark was self-inflicted or by another party member as a last-ditch effort to survive?Įither way, the abomination rarely willfully chooses to become such a thing. Perhaps a prisoner that was experimented on extensively, or mutated through witchcraft or magic? Were they a scientist in a past life that made a mistake? In battle, they are strong fighters who can take multiple blows for their allies, but should the stress become too much or the pain too staggering, they may have to show their secrets to survive. Very few people would be tolerant of such a thing, and as such most abominations tend to hide their true nature and keep moving, so as to avoid people learning what they truly are. Regardless of the race they were originally, the brand or curse they obtained causes them to lose their original form and become hideous beasts. Regardless of the story behind the curse or condition, few abominations are willing to show the other form they can manifest.
